姓名 | 杨国栋 | 职称职务 | 助教 |
学科专业 | 数字媒体艺术 | ygd9565@163.com |
【个人简历】
2013年9月-2017年6月,西北师范大学,数字媒体艺术专业,获学士学位;
2018年9月-2021年6月,西北师范大学,职业技术教育专业,获硕士学位;
2022年9月-至今,西北师范大学,智能教育专业,在读博士。
2021年8月-至今,西北师范大学,助教。
【研究方向】
智能交互学习环境设计研究、教育游戏设计研发。
【课程教学】
《数字媒体艺术专业导引课》《虚拟现实设计》《数字广告赏析》《图案与图形设计》《动态图形设计》
【代表论文】
(1)Yang G, Chen Y, Zhang H. Research on Intelligent Interactive Chinese Language Learning Environment for Preschool Children in Ethnic Minority Areas of Western China[C]//2023 International Symposium on Educational Technology (ISET). IEEE, 2023: 106-111.
(2)Yang G, Chen Y, Chen Y, et al. Using Serious Games to Teach Preschool Addition and Subtraction: The Difference Between Two Kinds of Embodied Interactive Games[C]//2022 Eleventh International Conference of Educational Innovation through Technology (EITT). IEEE, 2022: 126-131.
(3)Yang G, Chen Y, Chen Y, et al. The Influence of AR Storybook on Preschool Children's Autonomous Reading Ability[C]//2022 International Symposium on Educational Technology (ISET). IEEE, 2022: 262-266.
(4)Yang G, Wei X, Zhang K, et al. Research on the design of primary school mathematics teaching activities based on augmented reality technology[C]//2019 International Joint Conference on Information, Media and Engineering (IJCIME). IEEE, 2019: 373-377.
(5)Wei X, Yang G, Zhang K, et al. Research on mobile AR language learning environment based on virtual avatar[C]//2020 Ninth International Conference of Educational Innovation through Technology (EITT). IEEE, 2020: 229-234.
(6)Wei X, Yang G, Wang X, et al. The influence of embodied interactive action games on second language vocabulary acquisition[C]//2019 International Joint Conference on Information, Media and Engineering (IJCIME). IEEE, 2019: 383-387.
(7)Wei X, Yang G, Weng D. The influence of mobile augmented reality-based sandbox games on Chinese characters learning[C]//Image and Graphics Technologies and Applications: 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, Beijing, China, April 19–20, 2019, Revised Selected Papers 14. Springer Singapore, 2019: 436-446.
【比赛获奖】
(1)指导作品《汉字王国》获2021年“iTeach”全国一等奖
(2)指导作品《趣识-一年级语文同步教学软件》获2021年“iTeach”全国二等奖
(3)指导作品《多感官 AR互动故事书--基于虚拟人的新型儿童读物设计研究》获2023年“挑战杯”科学发明制作类校级金奖
(4)指导作品《AR沉浸式阅读--生成式AI赋能儿童绘本创作》获2023年“互联网+”校级银奖